Basketball (arcade) 1974
Emulation: only simulation (Dice simulator)
First example of a video game that displayed sprite images, both for the players and the baskets, First game to depict human characters, first attempt at accurately simulating a team sport, first basketball game, First 2d game to display human characters from the side
Released in USA as "TV-Basketball"
Monochrome game with color overlay
Arcade system: Taito Discrete Logic
1) Each player controlled two team members, a forward and a guard, both represented as sprite character images. The ball could be dribbled and passed between team members before shooting, and the ball had to fall into the opposing team's basket to score a point.
2) Sprite is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays.Originally, sprites were a method of integrating unrelated bitmaps so that they appeared to be part of the normal bitmap on a screen, such as creating an animated character that can be moved on a screen without altering the data defining the overall screen. Such sprites can be created by either electronic circuitry or software. For more, watch Astron Belt (1982) and Lock-On (1986).
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