Comanche: Maximum Overkill (DOS) 1992
First game based on voxel technology (This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time)
Magazine review - Game Players (Mar, 1993)
"Visually, Comanche: Maximum Overkill is the closest thing to an official military training simulation that you can play, at least until the next generation of hardware comes along."
1) Computer Gaming World 's reviewer—a United States Army Aviation AH-64 pilot—liked Comanche Maximum Overkill in 1993, calling it an "eye-popping glimpse into 21st-century helicopter warfare". He stated that it created a "more believable terrain model than the Army's Combat Mission Simulator" and was the first game to replicate "the thrill of low-altitude flying". The reviewer concluded that "cutting-edge graphics firepower gives [it] the edge to sweep more than a couple of competitors off the battlefield"
2) Events take place in 1999.
3) Support Roland MT-32 audio (5 times better sound than any audio card at the time).
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