Dark Edge (arcade) 1992
Emulation: mame (not full emulation)
First Reflection effect
Arcade system: Sega System 32
1) It was an early attempt at a 3D fighting game where characters could move in all directions, using the Sega System 32's 3D sprite-scaling technology. Sega's first 3-D one-on-one fighting game.
2) Plot - "In the 25th century, the human beings are allowed to live in the unified world controlled by the ultra large computer. Those tough people who got out of their control now seem to be battling for the sake of their ambitions and desires. Even that battling, however, is controlled and the super-fighter is destined to fall a victim to an assassin sent by the ultra-large computer."
3) Since comprehensive reflections are near impossible to accomplish in real-time on modern graphics hardware, almost all reflections accomplished in video games are a simulation of some sort. Thus the image quality of the reflections will usually be inferior to the rest of the game. For example, the reflection may be at a lower resolution and lower frame rate, or it may be missing details such as trees or characters.
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tags: history of videogames, ultimate history of video games, evolution of videogames, история видеоигр, история компьютерных игр, history of video games,
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