Escape! (Apple 2) 1978
First 3d PC game.
Silent game (except some blips)
1) The objective is escaping from a building, which consists of a randomly-generated maze, by navigating from the south-eastern corner to the exit at the north-west.
2) Richard "Lord British" Garriott cites this game as his inspiration for including first-person dungeons in Akalabeth: World of Doom, the predecessor of the Ultima series. (for more Ultima games watch Ultima Underworld: The Stygian Abyss (1992)
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