Grand Theft Auto 3 (PlayStation 2) 2001
First modern realistic sandbox game - first big realistic city in videogames.
Magazine review - Games Master (2001)
1) Open-ended game design of the Grand Theft Auto series create a level of freedom and detail that was unprecedented in 2001.
2) The voice cast for the game's characters features several established celebrities. Notable voice actors include: Michael Madsen (from cult film Reservoir dogs) as Toni Cipriani, Michael Rapaport (from cult film True romance) as Joey Leone, Joe Pantoliano (Sopranos) as Luigi Goterelli , Debi Mazar (from cult film Goodfellas) as Maria Leone, Kyle MacLachlan (Tvin Peaks) as Donald Love , Robert Loggia (from cult film Scarface) as Ray Machowski, Frank Vincent (Goodfellas) as Salvatore Leone
3) The Game takes place in Liberty City, a city on the East Coast of America, which is loosely based on New York City. Altogether, the city and surrounding areas take up about three square miles.
4) Altough you can kill thousands people with you car -no damage for your car (for most of the open world games its like that, even GTA 5.)
5) Many actors was in "Goodfellas" a cult movie , that inspired the feel of the game.
6) New features in open world games - planes (as enemy, and passengers planes), you can flyght Dodo (mini-plane but it's too hard, trains (subway).
7) First-Person Shooter Mode - According to leftover data, first-person was once going to extend beyond a simple crosshair and into a fully-fledged mode with animations and all! Apparently the feature didn't make it very far, as not all of the necessary animations were completed, and comments in the weapon stats file indicates that it was only in the testing stages before getting axed Implementing this feature wasn't tried again until Grand Theft Auto V , and only for the next-gen versions and Windows as not even the 7th-Generation consoles could handle it.
8) "Claude" -The very first string found within the game's text file. This could be a reference to Claude Speed, who was the protagonist in Grand Theft Auto 2, and if so, they likely intended to give the player character in this game, who is normally nameless, the same identity. In Grand Theft Auto: San Andreas , it is indeed confirmed that Claude is the GTA3 player character's name.
9) Even though there are no flyable helicopters in the game, some partial coding for them remains in the game's executable. This might mean that they were supposed to appear in GTA3 after all, but were cut for unknown reasons. It should be noted that most of the buildings in the game don't have a solid roof (or even a roof at all), so the city was definitely not meant to be seen from above, even though a semi-flyable plane (Dodo) remains in the game.
10) Children was planned (watch gamespot preview 2001) in the game but later was cut (censored).
11) Eurogamer stated "A luscious, sprawling epic of a game and one of the most complete experiences I have ever encountered. If this is what I've waited a year to see on my PS2, then I would have waited ten. Magnificent".
12) Game Informer noted "The environments of Liberty City are stunning in scope and detail, dwarfing anything I've ever seen, and your choices are endless."
13) In 2009, Game Informer placed Grand Theft Auto III 4th on their list of "The Top 200 Games of All Time", saying that it "changed the gaming landscape forever with its immersive open world sandbox"
14) After its initial release in Australia, the game was banned for a period and a censored version of the game was to be released in its place.
15) Six months following the initial PlayStation 2 release, Grand Theft Auto III was ported to Microsoft Windows. Released on 21 May 2002, the port supports higher screen resolutions and draw distance, and features more detailed textures, a customisable player skin, and a custom option for MP3 playback in cars.
16) Best version - Postponed from early 2002 to December 2003 due to an exclusivity contract with Sony, the Xbox version of the game was bundled with its sequel Vice City in a compilation titled Grand Theft Auto: Double Pack. The Xbox port features custom soundtrack support as well as improved audio, polygon models, and reflections over the previous ports.
17) In PS2 version you can do roundhouse kick , in PC version it was removed.
18) GTA 3 has only one (!) F-word in whole game (said by afro-american gangsta thugs on the street , if you punch him, in Shoreside Vale). It was first ever F-word in whole gta series (altought
it was said in radio song in gta 2).
19) Main antagonist is mute similar to Half-Life.
20) First criminal anrtagonist in 3D Open word.
21) GTA 3 influenced by games like Crazy Taxi, Midnight club street racing, Driver, and Urban Chaos
22) "One of the first things you notice about Grand Theft Auto 3, after the initial cinema, is the sense of scale. This game is huge. I'm not talking huge like the number polygons Tecmo poured into Kasumi's breasts to get them to jiggle just right, I'm talking about the fact that if you started out on the furthest end of one stage, and then proceeded to walk to the other end of the map, it could take possibly hours. While this could be said about several of games if you think about it, GTA3 presents it in a fashion that gives possibly the most genuine impression of being in a real city, with subways, an airport, a bay...the whole sclemiel. And while you may not be able to enter every building (as in Shenmue, the only game that compare in terms of scope), you're can pretty much walk as far as you can see, and drive where you can't. I cannot emphasize enough how wonderful the feeling that GTA3's environment inspires is." (The Next Level (Nov 28, 2001).
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