Hang-On (arcade) 1985
Next step in 3D racing - First game to use 16-bit graphics and Sega's "Super Scaler" technology, Next step in haptic techology (cabinet resembling a motorbike, which the player moved with their body. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980's, two decades before motion controls became popular on video game consoles)
Arcade system: Sega Space Harrier
1) Sega's "Super Scaler" technology allowed 3D sprite-scaling at high frame rates with the ability to scale as many as 32,000 sprites and fill a moving landscape with them along with over 32,000 colours displayed simultaneously on the screen.
2) More accurate lifelike engine sound than in previous games.
3) The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though Suzuki learned later the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name.
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