Hang-On

Hang-On (arcade)  1985

 

Emulation: mame

 

Next step in 3D racing - First game to use 16-bit graphics and Sega's "Super Scaler" technology, Next step in haptic techology (cabinet resembling a motorbike, which the player moved with their body. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980's, two decades before motion controls became popular on video game consoles)

 

Arcade system: Sega Space Harrier

Hang-On
ORIGINAL POSTER

Gameplay video

Hang-On
Arcade cabinet

Review - All Game Guide (1998)
"Although available in a standard upright cabinet, Hang-On must be played using the deluxe sit-down model to be fully enjoyed. Although there is no force feedback or vibration, players can lean left or right, just like on a real bike, to steer the onscreen motorcycle. As with the standard version, the deluxe features handlebars complete with throttle and break lever, making this a highly realistic racing experience."

Trivia:
1) Sega's "Super Scaler" technology allowed 3D sprite-scaling at high frame rates with the ability to scale as many as 32,000 sprites and fill a moving landscape with them along with over 32,000 colours displayed simultaneously on the screen.

2) More accurate lifelike engine sound than in previous games.
3) The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though Suzuki learned later the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name.

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tags: history of videogames, ultimate history of video games, evolution of videogames, история видеоигр, история компьютерных игр,  history of video games,

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