Harley Davidson: Wheels of Freedom (Windows) 2000
First havok physics engine
1) Havok Physics -allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for rag-doll physics), and has a highly optimized collision detection library. By using dynamical simulation, Havok Physics allows for more realistic virtual worlds in games. The company was developing a specialized version of Havok Physics called Havok FX that made use of ATI and NVIDIA GPUs for physics simulations; however, the goal of GPU acceleration didn't materialize until several years later.
2) The game came with a trinket, a red and black bandana.
3) Used Havok in bridges structure (first level).
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