Hi-Ten Bomberman

Hi-Ten Bomberman (custom NEC computer with Turbografx-16)


Emulation: no


First HD game -1035i (1920 x 1035), first 16:9 widescreen game

Hi-Ten Bomberman

Gameplay video

Hi-Ten Bomberman
Hi-Ten Bomberman
custom NEC computer andTurbografx-16

1) Designed for Japan's analog HDTV standard called Hi-Vision which used a resolution of 1035i (japanese HD TV format) with a 16:9 widescreen format.

2) Hi-Ten Bomberman's controller input was handled by two NEC PC-Engine CoreGrafx consoles (TurboGrafx-16 in the U.S.), each handling 5 players via multi-taps.
3) Custom high-end PC / workstation / custom boards, which later became Hudson's 32-Bit 'Project Tatsujin' (aka Iron Man) prototype which was later stripped down & modified into the PC-FX console that released in 1994. The PC-FX was not capable of running games in HD.
4) Only a total of 5 Hi-Ten Bomberman units were built, each unit costed 200,000,000¥ to manufacture.
5) As of 2010, the game was in possession at Hudson Soft's Japanese headquarters. However, it may possibly be in possession at Konami's headquarters since the merger between Hudson Soft and Konami in 2012.
6) "Hi-Ten" comes from "high-definition" and "ten-player".
7) Unreleased game.

8) Technically it is first game that higher than Pong (1972) in screen  resolution. But it's custom game and was not released to mass market. First 1024x768 game was Battle Isle 2220:Shadow of the Emperor (1995).

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