L.A. Noire (PlayStation 3) 2011
Next step in motion capture - "MotionScan" technology that utilizes 32 cameras to record an actor's every wince, swallow, and blink which is then transferred to in-game animation
Pictures from strategy guide
1) Various plot points and investigations in the game are based on real life events, such as the Black Dahlia case.
2) The game utilises Havok for the animation and physics. (first Havok game is Harley Davidson: Wheels of Freedom).
3) The first review was published by UK newspaper The Guardian, which awarded the game a perfect score,
and stated "Ever since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else – a game that is indistinguishable from a film, except that you can control the lead character. With L.A. Noire, it just might, finally, have found the embodiment of that particular holy grail."
4) IGN gave the game 8.5 out of 10, stating "L.A. Noire may not reach the emotional heights of a game like Heavy Rain, but it's something everyone must try out. It reaches high and almost succeeds as a brilliant new type of video game narrative."
5) Official Xbox Magazine gave it 8 out of 10, and concluded with "L.A. Noire is an honest-to-goodness detective crime thriller – a genuine breath of fresh air that values narrative and story above all else in an age where scripted action sequences and online deathmatch rule the day. It's the closest thing Xbox has to PlayStation's unique adventurer Heavy Rain."
6) First motion capture game is Warrior (1979).
7) MotionScan is a motion capture technology developed by Australian company Depth Analysis, a sister company of Team Bondi. It was first showcased at E3 2010. Unlike other motion capture technologies, MotionScan relies on 32 high definition cameras to capture an actor's performance without having them wear a special suit.
8) GamingEvolution (Jun 12, 2011) - "The facial technology is so advanced in this game that its borders on true realism. The line is starting to blur between video games and movies and this game is a prime example of the new trend".
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