Monaco GP

Monaco GP (arcade)  1979

 

emulation:no

 

First sprite scaling

Monaco GP
ORIGINAL POSTER

Gameplay video

Posters

Trivia:

1) First sprite scaling game (the road).

2) All of the scoring information appears on various LEDs located on the cabinet, including the player's score, the high score table, and the timer (Turbo, an arcade game released by Sega two-years later, presents scores in a similar style; the timer is presented on-screen).

3) The game does not have a CPU; it was the final game (not counting the updated version) made by Sega to use TTL-based discrete logic circuits (thus it is not currently supported by processor-based game emulators such as MAME). Images such as the cars and "game over" message are stored in small custom ROM chips. Sound effects, such as the cars' engines, a siren, and the sound of wheels slipping on the pavement, are generated by operational amplifiers and other analog circuitry.

3) There is rumours that game Moto-Cross is the first sprite scaling game. No videos of this game exist to prove that. If you have please contribute. For advanced  sprite scaling watch  Turbo.

4) Sprite scaling allowed for characters, items, or other sprites to smoothly grow or shrink on the fly, allowing the development of three-dimensional games using sprites. Sprite-scaling was an early form of 3D texture-mapping.

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