Quake 3 Arena

Quake 3 Arena (Windows)  1999

 

Emulation: WMware

 

First "shader" system where the appearance of many surfaces can be defined in text files referred to as "shader scripts.",  first spline-based curved surfaces in addition to planar volumes, which a in 3rd person
shooters responsible for many of the surfaces present within the game , first models animated using vertex animation with attachment tags (known as the .md3 format), allowing models to maintain separate torso and leg animations and hold weapons, first volumetric fog,  wave-form vertex distortion

Quake 3 Arena
ORIGINAL COVER ART

Gameplay video

Quake 3 Arena
picture from manual
quake 3 arena
Review (Arcade) (1999-01)

Review (Arcade (2000-01)

quake 3 arena
Review (Arcade (2000-10)

Magazine review - GamePro (2000)

Trivia:
1) Quake III Arena has also been used extensively in professional electronic sports tournaments such as QuakeCon, Cyberathlete Professional League, and the Electronic Sports World Cup. (First electronic sports game is - Spacewar! (1961).
2) Quake III: Arena presents some of the heroes from previous Id games as playable skins, including the Space Marine from Doom, the marine from Quake, and a few of the different marines from Quake II. All of these models and skins have both male and female counterparts, and different color variations.
3) Shader is a computer program that is used to do shading: the production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing.

4) Vertex animation is the keyframed animation of individual vertices of a mesh. It's good for very complicated motion like that of cloth, hair, or water.

5) Game has advanced movie quality photorealistic (at the time)  human depiction intro CGI cartoon

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