Super Bug (arcade) (1977)
First game with scrolling in any direction playfield.
Monochrome game with color overlay
Arcade system: Atari 6800 based hardware
Interview with Howard Delman (creator):
"-In those days, the lines between hardware engineers and programmers were fuzzy. My first project was the game Super Bug, and I was both the hardware
engineer and the programmer. Since it was my first game, I certainly needed a lot of support, and drew a lot of inspiration from the more experienced engineers. The game was initially
called "City Driver". I was shown some drawings, that I think were done by my first manager, Lyle Rains. I can't say that I really "picked" that as my first game, but I was excited to
be given the chance to develop it. I'd have to say that every bit of it was challenging, considering that I had never designed a video game before. I had to learn how the software
development systems worked, how to get prototype hardware and printed circuit boards made. This was far more complex than anything I had designed in school. And it had to be
manufactured without my personal assistance. I couldn't be in the factory, tweaking each game. So I had to learn about proper documentation, production testing, purchasing, and all
sorts of other things that I had never considered when I was only building one of something. At the end of the development, which took about nine months, I was quite proud of what I had
created, and certainly learned an enormous amount of stuff, both hardware and software.
- According to KLOV entry for Super Bug, this was the first arcade game to feature a scrolling playfield. How hard was it to implement this feature?
Howard Delman: I'll have to take your word that it was the first game with a scrolling playfield. Admittedly, I can't think of a previous example, but it was 35 years ago!
Implementing it didn't seem all that difficult. As I mentioned earlier, I didn't really design the Super Bug hardware from scratch. Since I had never designed video game hardware before, Lyle Rains blocked out the circuits, and I filled in all of the details. I do remember having trouble getting the software to write the data into the proper places in the playfield memory. As the playfield scrolled, so did the memory addresses. But of course, I did finally figure it out. :-)"
1) The player steers a yellow Volkswagen Beetle (or "Bug") along a multidirectionally scrolling track, avoiding the boundaries and occasional obstacle. The game ends when fuel runs out. Super Bug
is in black and white, and the colored car comes from a yellow overlay in the center of the monitor.
2) Same arcade system has Tank 8 (which improved version later releason one NES -remember Battle city 1985?)
3) Joe Decuir of Atari was writing an Atari 8-bit family version of the game, but it was never finished.
4) Processor - 756 Khz.
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