Zaxxon

Zaxxon (arcade)  1982

 

Emulation: mame

 

First isometric game, first video game to display shadows.

 

Arcade system: Sega Zaxxon

Zaxxon arcde
ORIGINAL POSTER

Gameplay video

Trailer

Zaxxon
Cabinet
zaxxon
Magazine parody - Blip (1983)
Zaxxon
Magazine review- Electronic Games (1983)
Zaxxon
Magazine review- Electronic Games (1982)

Magazine review - Joystick (1982)

Zaxxon
Magazine review - Videogames (1982)

Magazine review - Videogaming Illustrated (1982)

Zaxxon
Magazine review - Magazine review - Vidiot (1982)

Trivia:
1) The curious moniker "Zaxxon" is derived, circuitously, from "isometric axonometric projection", its early 2.5D perspective which it is credited with being the first game to use.

2) First shadow from player in 3D game was shown in Space Harrier (1985).  

3) "Isometric" refers to some form of parallel projection (commonly, the form of dimetric projection with a 2:1 pixel ratio) where the viewpoint is rotated slightly to reveal other facets of the game environment than are typically visible from a top-down perspective or side view, thereby producing a three-dimensional effect. In almost all cases, however, the term "isometric" is misapplied; in true isometric projection, the representations of the x, y and z axes are strictly oriented 120° to each other, whereas in other views the angles may vary.        

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tags: history of videogames, ultimate history of video games, evolution of videogames, история видеоигр, история компьютерных игр,  history of video games,

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