Zaxxon (arcade) 1982
First isometric game, first video game to display shadows.
Arcade system: Sega Zaxxon
Earliest Magazine review - Videogaming Illustrated (1982)
Magazine review - Joystick (1982)
1) The curious moniker "Zaxxon" is derived, circuitously, from "isometric axonometric projection", its early 2.5D perspective which it is credited with being the first game to use.
2) First shadow from player in 3D game was shown in Space Harrier (1985).
3) "Isometric" refers to some form of parallel projection (commonly, the form of dimetric projection with a 2:1 pixel ratio) where the viewpoint is rotated slightly to reveal other facets of the game environment than are typically visible from a top-down perspective or side view, thereby producing a three-dimensional effect. In almost all cases, however, the term "isometric" is misapplied; in true isometric projection, the representations of the x, y and z axes are strictly oriented 120° to each other, whereas in other views the angles may vary.
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