Turbo (arcade)  1981


Emulation: mame


First sprite scaling game, first-third person  3D racing, first third-person racing to feature multiple landscapes (cities, countrysides, seasides, bridges, and tunnels), first racing to feature different times of day and different weather conditions (clear weather and snow)


Arcade system: Sega VCO Object

Turbo arcade 1981

Gameplay video

Turbo arcade
cabinet with pretty japanese girl
Turbo (arcade)
Magazine review- Electronic Games (1983)
Turbo (arcade)
Magazine review- Electronic Games (1982)


1) Creator Hanawa stated that despite its historical significance as a precedent-setting racing video game, he considers the process of creating it to have been his worst development experience at Sega. Development of Turbo required such a difficult and protracted schedule of coding and debugging that he was hospitalized for a month following its completion due to stress, exhaustion and a spontaneously collapsed lung.

2)  Official Instructions (printed on bezel) :
- Blue lamp indicator signals game start.
- To win EXTENDED PLAY, pass 30 cars before timer counts down to "0".

3) First car racing game is Gran Trak 10 (1974). Foe more advanced 3D racing watch Pole Position (1982).

4) Sprite scaling allowed for characters, items, or other sprites to smoothly grow or shrink on the fly, allowing the development of three-dimensional games using sprites. Sprite-scaling was an early form of 3D texture-mapping.

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