Turbo (arcade) 1981
Advanced sprite scaling game, first-third person 3D racing, first third-person racing to feature multiple landscapes (cities, countrysides, seasides,
bridges, and tunnels), first racing to feature different times of day and different weather conditions (clear weather and snow)
Arcade system: Sega VCO Object
Magazine review - Videogaming Illustrated (1982)
1) Creator Hanawa stated that despite its historical significance as a precedent-setting racing video game, he considers the process of creating it to have been his worst development experience at Sega. Development of Turbo required such a difficult and protracted schedule of coding and debugging that he was hospitalized for a month following its completion due to stress, exhaustion and a spontaneously collapsed lung.
2) Official Instructions (printed on bezel) :
- Blue lamp indicator signals game start.
- To win EXTENDED PLAY, pass 30 cars before timer counts down to "0".
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