Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord (Apple 2)   1980

 

Emulation: AppleWin

 

First 3D RPG with color graphics, first game with cheats, first game with strategy guide

 

Silent game (except some blips)

Wizardry: Proving Grounds of the Mad Overlord
ORIGINAL COVER ART

Gameplay video

Wizardry: Proving Grounds of the Mad Overlord
FIRST EVER TRAINER FOR GAME
Wizardry: Proving Grounds of the Mad Overlord
Picture from manual
Wizardry: Proving Grounds of the Mad Overlord
Magazine review-Electronic fun (1984)

Magazine review- Electronic Games (1983)

Wizardry: Proving Grounds of the Mad Overlord
Magazine review- Electronic Games (1982)
Wizardry: Proving Grounds of the Mad Overlord
Magazine review- Electronic Games (1984)
Wizardry: Proving Grounds of the Mad Overlord
Magazine review-Enter (1983)

Magazine review - Enter (1983)

Trivia

1) The game's lack of an automap feature, which had not been invented at the time of its release, practically forces the player to draw the map for each level on graph paper (included in the box) as he walks through the 20x20 dungeon maze.

2) It can take hundreds of hours to finish the game.

3) A child psychiatrist reported success in using the game as therapy.

4) First cheats in videogames = Within months of Wizardry 's release at least two commercial game trainers for it appeared, despite Sir-Tech's denouncing their use. The game also had perhaps the first strategy guide, The Wizisystem, which promised that "the average player" could succeed in the game with "a successful, easy-to-follow format". The special note from Andrew and Robert was not to politely ask the user not to copy the software illegally, but instead asked that the user not use cheat codes to ruin the playing experience!

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